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Unlock normals

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akilone9
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Unlock normals

Is there any way to unlock vertex normals in MotionBuilder?

 

I have imported deformation mesh with joints from Maya (exported as fbx), and mesh normals are not updating when joints are being transformed. 

 

I searched, but I didn't find way to unlock normals, or option to export unlocked normals in Maya. 

 

Also, is there a way to change size of display normals?

 

Thanks!

 

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