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Need instructions for applying physX cloth to a character

3 REPLIES 3
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Message 1 of 4
vtg
Explorer
763 Views, 3 Replies

Need instructions for applying physX cloth to a character

I'm looking for instructions on applying PhysX cloth to a character in motionbuilder. Has autodesk published any physX cloth instructions or tutorials? The MB 2011 manual provides no instructions on the cloth to character process.

Thanks in advance.
3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: vtg

I have not found anything .... very fustrating
Message 3 of 4
Zimtower
in reply to: Anonymous

Same here. I am disappointed.
Message 4 of 4
s
Advocate
in reply to: vtg

This is quite simple and quite limited.

 For making a dynamic cloth you should have a separate geometry cloth mesh. Apply PhysX cloth property object to it (can be simple drag'n'drop), then in your physics solver properties switch to PhysX solver instead of ODE. You can tweak several options of your cloth behavoiur in the cloth property object. As for the cloth constraint, on this forum there was already a question about that - just make penetration with some rigid body.

 I was recording a video about baking cloth simulation - http://youtu.be/UoMAfqWSDBE?list=PLBXuSGpNk6u9nfAC4xoznkwi1qe9uKp65

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Programming and Animation - neill3d.com

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