Hello all!
I am curently researching ways to achieve real time mocap and cloth simulation in motionbuilder on characters. So far I have gotten live mocap data streaming to characters in motionbuilder, and I have developed a vague understanding of how to use the PhysX physics engine in mobu.
The problem that now face is getting PhysX cloth constrained to my character. Does anyone know how to constrain verts on a PhysX cloth? Or possibly constrain the cloth in another way?
Thanks!
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Hi,
you can constraint cloth by using a collision body. You can just simple add some geometry with passive physical rigid body node which should intersect your cloth in places where you want to constraint it.
Great idea! That didn't even cross my mind 😛
Do you know of any other ways of constraining physX cloth meshes besides using other coliders?
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