Hi guys, I've got a guy created from auto desk character generator, I bring him into motion builder with some bvh data and get it all working etc. I have assigned the bones that are clearly correct (or appear to be!) but then when I play it, the characters legs dont work properly, the thighs on the skeleton look fine but on the character itself they dont move properly resulting in really crazy walks where the legs dont bend. Is there some tutorial on this or has anyone any ideas? I feel like Im doing it all right, but then at the last stage when I bring in an fbx is where it messes up.