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.bvh export anchor

4 REPLIES 4
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Message 1 of 5
Ubiquition
313 Views, 4 Replies

.bvh export anchor

Heya, I have a problem that is currently driving me nuts:

 

I am trying to export a .bvh file from Motionbuilder. However every time I do this the hips become my root bone, not the reference bone, this eliminates all translation of the character in the room, which I do not want.

 

How can I export a .bvh that is not using the "hips"-bone as root?

4 REPLIES 4
Message 2 of 5
dre4mer12345
in reply to: Ubiquition

Have you characterized this BVH yet? Becuase that would be how mobo can understand the BVH.

Message 3 of 5
Ubiquition
in reply to: dre4mer12345

Thanks for the reply. But that didn't solve the issue.

 

I characterized the skeleton, and manually added the reference bone into the characterization. The .bvh still shows the same issue of being achored at the hip.

Message 4 of 5
Message 5 of 5

I think that is how BVH expcets it, you might have to bake down the translation to the hip joint.

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