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Hello,
I'm trying to import polygroups as separate meshes for bake, from Zbrush to Maya.
It seems it takes for ever and I need to kill the process.
Max imports polygroups in multiple meshes easy and fast. Maya seems to not be able to.
Turned on the multiple objects feature in Maya importer options off course. Also turned on the "groups" in Zbrush exporter.
Maya imports only single objects. I'm using Maya 2013.
Any idea what might cause this or how to trick it?
Thanks!
Btw, it imports multiple objects only for low poly obj,but for 2 millions obj or 1.5 millions it takes a lot and it doesn't work apparently.
Same obj does work in max with gw.obj importer, though.