During modeling, especially after applying and collasping modifiers such as FFD, the viewport no longer displays the transformed object shaded, even though 'shaded' is selected. The shaded polygon face is displayed as wirefram with a diagonal line through the face instead of shading. This makes working with complex models near impossible. Attached are two captures of the before and after losing shading.
Thanks in advance!
I can reproduce the loss of "shaded" objects easily. It happens all the time. First I convert a simple object such as a tube to an editable poly (see my screen capture pre_collapse and pre_collapse scene file. Then I perform a FFD modifier to the object. Sometimes the "shaded" view is lost while I am working on the FFD modifier, but usually it is lost after I collapse (see attached post_collapse screen capture and post_collapse scene files that are attached.
Also, if I start a new scene (without closing 3ds Max) after losing "shaded" view on objects, the new objects that I create are similarly not shaded and appear with the unusual wireframe appearance seen in my screen captures. If I close 3ds Max and restart it, even the FFD modified objects that lost their shading are then properly "shaded" in the viewport.
I am using 3ds Max 2013 and the update is installed.
I have a Dell running 64-bit Windows 7 with 8GB RAM and Xeon dual quad core processors at 1.80 GHz. I have a Quadro 4000 graphics card.
Thanks again for your thoughts.
Thanks for the input. I am truly grateful for the help.
I tried all your recommendations. My device drivers are up to date. I deleted the Maxstart.max file. I have a new ENU folder, and the system and display units are both set to cm.
Unfortunately the problem still persists.
Thanks again, and if you have any other ideas I would appreciate the help.
Rob