I'm using 3DS Max 2014 and I've been a 3DS user for about 9 years but this is the first time I've encountered this problem.
It seems that 3DS moves verticies very slightly without me even telling it to. Say for example I copy and paste the coordinates from one set of vertices into the coordinates of another, it will move the vertices as expected but then when I tab out of the spinner boxes the vertices will move fractionally.
It's REALLY getting on my nerves because, even though it's only a small difference, I still notice it and I have to keep fixing it. I'm also a bit of a perfectionist when it comes to creating things so it's really grinding on my nerves.
What could possibly be causing this issue?
I haven't tried to re-create the problem in an earlier version of 3DS yet but I guess that's my next step.
Perhaps my units are too small... I'm working in meters because the games engine I'm working with works with that. I guess I'll have to build larger scale then scale it down =/
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