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When I have many objects in a scene and each has a UV-unwrap, the scale (using the checker) looks to be a different ratio from object to object. Is there a way to make the UV editor unwrap to scale, so that the checkers end up being all the same size across the scene?
I hope my question is clear.
Thank you
So, under configure in the Unwrap modifier you have to uncheck "Normalize Map"
Then once you scale and pack the UV's they will be uniform.
Anyone know how to make it so that Normalize Map stays unchecked?
Relaxing everything at the same time will correct their scale so that everything is scaled the same (see attachment).
Hope this helps!?