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UV texture maps to each individual face?

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Anonymous
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UV texture maps to each individual face?

I've spent the past two weeks with this problem and worked yesterday to isolate. 

 

I'm creating a polygon object that I use an automatic map to create the UV map set which is successful- then when I create the photoshop network for the color layer and update it to the polygon object, the texture is mapped to each individual face instead of the whole object like a broken mirror- where each face is mapping the texture.

 

I can create a fix by going into Window- Relationship Editors- UV Linking- Texture Centric and select the uv map for the textures photoshop layers BUT this won't import into Unity 3D.

 

It must be a default setting somewhere because I've created a polygon object 4 different ways with the same issue recurring. 

 

To isolate issue the 4 Different ways of creating the mesh have been:

Create Polygon/ Append to Polygon with Texture Space Set to:

1. 'Normalize'

2. Unitize

3. None ( Actually this option doesn't evn allow the UV texture space to map once it's created fromt he Mesh)

4. By creating a polygon cube, that I resize and extrude from each face. The texture then maps only to the original cube, ignoring the extruded objects. ( When I'm extruding - Keep Faces Together is On)

 

I'm not sure if I should have something checked off when I Clean Up the mesh or if I should smooth the mesh with division levels set to zero, or if it is something new to Maya 2013??? 

 

Anyway, I appreciate anyone pointing me in the right direction. 

 

Thanks!

 

 

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