Alright, this is my first time to post because I am at my wit's end. It seems that no one else has ever had this problem on the internet and I find that extremely hard to believe...
I want to take a flat plane...... and animate it on a helix path... to simulate a flat piece of paper winding onto a large cylinder... not straight like carpet or something, but wrapping like ribbon on a cylinder.
This should be simple enough.... but the "ribbon" in this case twists on the helix as it makes its way through the percentage of the path..... and there's no control for that....
The first attached image is just a simple helix path with path deform.
The second attached image is me flattening out the bottom-most part of the plane and then showing how it twists around the helix path as it goes up...
Does anyone have any clue what is happening here and why I have no control over the path twisting?
I have tried the path constraint instead and I get the same results... and also the path deform WSM with the same results. I am using 3DS MAX 2011. I even went back and tried it in 3DS MAX 2009 and v9... and they all do the same thing.
Any ideas here gang?
Thanks in advance.
Jason