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Turning vertices into polygon spheres?

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Anonymous
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Turning vertices into polygon spheres?

Hello, 

 

I have a model constructed from polygon planes, I am wondering if there was a way of copying the vertexes from that object and then placing a polygon sphere at the location of each vertex? 

 

The desired effect is a version of my model made from particles which I am able to rearrange into the shape of a different object.

 

What I am trying to do is essentially morph a rigged character into an an unrigged second polygon model.

 

If anyone has any ideas or can point me in the right direction then that would be great! 

 

Thanks!

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