Hello,
I have a model constructed from polygon planes, I am wondering if there was a way of copying the vertexes from that object and then placing a polygon sphere at the location of each vertex?
The desired effect is a version of my model made from particles which I am able to rearrange into the shape of a different object.
What I am trying to do is essentially morph a rigged character into an an unrigged second polygon model.
If anyone has any ideas or can point me in the right direction then that would be great!
Thanks!