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turbosmooth issues (bugs ?)

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Message 1 of 4
66617061
1021 Views, 3 Replies

turbosmooth issues (bugs ?)

Hello,

 

 

 1.jpg

 

 

 

But when i add the Turbosmooth modifier, instead of smoothing according to my unique smoothing group, it smoothes like if there was an another smoothing group at the top.

 

2.jpg

 

I managed to "fix" this bug by exporting my object to an .fbx file but another bug occured. Because when i import it ( i get first an editable mesh which i convert to an editable poly)  in  a new scene, the turbosmooth matches every single polygon as a different smoothing group :

 

3.jpg

 

What should i do to fix those bugs please ?

 

Thanks

3 REPLIES 3
Message 2 of 4
66617061
in reply to: 66617061

Ok i found solution to my pb here :

 

http://www.polycount.com/forum/showthread.php?t=136387

 

So to fix it convert poly + turbosmooth modifier (with 0 iteration) to and editable poly (collapse all the stack).

 

 

Message 3 of 4
AlexRichards
in reply to: 66617061

It may have been caused by a Crease value.  By selecting an Edge and setting it's Crease higher than 0.0 you can produce a defined edge between two polygons of the same smoothing group.  It produces a similar effect to having different smoothing groups on those polygons.

 

Also using the reset funtion on an Edit Normals modifier would probably have done the trick.

 

Alex

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Message 4 of 4
66617061
in reply to: AlexRichards

Thanks

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