Hello,
But when i add the Turbosmooth modifier, instead of smoothing according to my unique smoothing group, it smoothes like if there was an another smoothing group at the top.
I managed to "fix" this bug by exporting my object to an .fbx file but another bug occured. Because when i import it ( i get first an editable mesh which i convert to an editable poly) in a new scene, the turbosmooth matches every single polygon as a different smoothing group :
What should i do to fix those bugs please ?
Thanks
Ok i found solution to my pb here :
http://www.polycount.com/forum/showthread.php?t=136387
So to fix it convert poly + turbosmooth modifier (with 0 iteration) to and editable poly (collapse all the stack).
It may have been caused by a Crease value. By selecting an Edge and setting it's Crease higher than 0.0 you can produce a defined edge between two polygons of the same smoothing group. It produces a similar effect to having different smoothing groups on those polygons.
Also using the reset funtion on an Edit Normals modifier would probably have done the trick.
Alex