Hello.
I would like to design the table from the image. I am having some problems giving thickness to the snail shell.
I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.
My question is:
1. How can i make the thickness better, without all the holes? (can i create edges between vertices)
2. How can i smooth the poly without making it look like a shell covered inside with spikes.
P.S. sorry about the question's noobness
Try to again run to "Extrude" command in "Edit Mesh" but after you run it don't do anything yet...make sure that is not moved at all.
Go to Channel box and in "Inputs" you should see something like "polyExtrudeFace1" - open it and at the bottom of the list you should see
"Thickness"...add there some value.
That should fix the problem.
If the problem is still there then go to --> http://www.ticket01.com
In "plug-ins" section you should see "MultiTool" it's free.
MultiTool is, as you can see, collection of few nice tools and among them is "Shell" that is basically like shell modifier
in 3ds max - adds thickness to object.