I have created locators which placed precisely where each vertex must go. This locators will be used as guides for dividing up the plane.
With Snap to Points turned on, I used to be able to use Split Polygon Tool (Edit Polygons > Split Polygons) to latch onto each locator in turn and draw boundaries across the existing plane.
With new Multi-Cut Tool, I was not able to snap to the locators anymore even with Snap to Points turned on. Am I missing something here? Thanks.
I just tried both Legacy Default Viewport and Legacy High Quality Viewport.
Snapping to locators is not working for both of them either.
However, the visibility of locators are much better with Legacy High Quality Viewport compare to Viewport 2.0.
After applying the Multi-Cut Tool to split a polygon, then I can move the end vertex snap to a locator.
The problem is if the newly created edge crossed another edge, then the newly created edge is no longer a straight line after snapping to a
locator. This is a real problem here. Is there a way to get around this problem?