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Hi all, does anyone have any thoughts on how to scale a closed polygonal mesh to a known volume while maintaining its relative XYZ scale attributes? For example, if I have a pitcher whose relative dimensions I can't change but need it to be a given volume, is there a command or a simple script that anyone knows of? Thank you for any thoughts!
Watch this tutorial from Steve Roselle's around 1;48 minutes into the video....http://lesterbanks.com/2014/02/useful-display-bonus-tools-maya/