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Solved by ekahennequet. Go to Solution.
Hi @srpeurifoy .
This is a method I use for Rotini-like shapes. It takes only minutes. Hopefully my steps are self-explanatory from the attached image. If you have questions, feel free to ask.
This is perfect! Now is there anyway that I can get them to follow a line? I'm trying to bundle a bunch of the "pastas" into a "wire."
You can use the PathDeform (WSM) found under World-Space modifiers (Not Object-Space) group.
In this example I applied PathDeform WSM to each rotini, but that might not be great for controlling numerous rotini shapes. Instead, I recommend using just few objects with multiple rotini shapes that are spaced/offset from each other. You can always edit the spacing by going back down the stack in Editable Poly and move the pieces there.
You can also make the wire/spline renderable by turning on "Enable in Renderer" and adjust its Thickness, Size, etc.
(See attached pic)