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Hello everybody, what exactly does this mean ?
This is not a render problem. Its like there is an invisible triangle splitting the midsection of a poly.
When using nurbs smooth, it makes my model smooth, but about 2x smaller relative to cage (the original unsmoothed model), thus my symmetry has a hole in it at the edge im trying to use symmetry.
Ive tried everything with this, flipping normals, welding vertices, playing about with smoothing. But frankly im at a loss.
Thank you for reading.