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Distinguished Contributor
382 Posts
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Registered: ‎07-09-2009

Polygon clean up?

399 Views, 3 Replies
06-18-2009 12:01 PM
Hi every one
i would like to get the idea of using the cleanup command in mesh - cleanup
can some one give me any good example of how to explain this commands to students.
since i know the functionality but sometimes it didnot work
consider this question
Thanks.
Distinguished Contributor
382 Posts
3 Kudos
Registered: ‎07-09-2009

Re: Polygon clean up?

06-20-2009 03:12 AM in reply to: MayaGuru
common dear all
i am expecting good answers from u
common.
New Member
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Registered: ‎08-29-2012

Re: Polygon clean up?

12-18-2012 01:35 AM in reply to: MayaGuru
Distinguished Mentor
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Registered: ‎08-23-2006

Re: Polygon clean up?

12-26-2012 09:47 PM in reply to: MayaGuru
The above link is pretty good - though I very rarely, if ever, let Maya do the cleaning up for me before looking at the problem myself.

The tutorial says that the "select" option (for four-sided faces) is for people who have trouble counting from one to four - but if you have a complex model sometimes the non-quadrangular geometry is easy to miss. Usually cleaning up non-quad geometry is a little more complex than just triangulating a face - I will frequently change a little of my edge-flow when cleaning.

I usually set the cleanup tool to "Select matching geometry", and look for four-sided faces first - correcting areas that don't get selected; then I look for lamina faces and non-manifold geometry.

One "new" feature of Maya 2010 or 2011 (I don't remember which) is that the default selection mode for faces is "entire face" (as opposed to face center) and "pre-selection highlighting". I like to turn them both off. When you set your preferences to select faces by their centers, you'll see little blue dots at the center of the faces. This is really helpful in keeping your geometry clean as you work - you'll instantly see faces with zero geometry area and non-manifold geometry. There is no way to display these when selecting by "whole face".