The first thing that comes to mind is conflicting internal edges of your polygonal faces.
Turn on Edged Faces (F4 Key) In editable poly, go to Edge subobject mode, and then click on
Turn in the Edit Edges panel. You'll see some edges appear. Check around your problematic area and see if there are any edges that are super close to each other.
It could also be a surface normal problem. If you were using the legacy
Edit Mesh instead of using Editable Poly, it is possible to weld verts with conflicting normals. Try putting a
Normal Modifier on top of the stack and check
Unify. You may have to flip the normals if they face the wrong way.
Alias/Wavefront Maya 3 -> Discreet 3DS Max 4 -> ...
Win7 Pro 64
EVGA Classified Super Record 2
Dual Xeon Hexa-Core, 48GB RAM
GTX 780 x 2
Corona Renderer, mental Ray