What is the best way to model a curtain that also needs to be textured?
I was thinking on the lines of starting with a plane with a high tessellation. This plane would be easy to texture cos it would be flat.
Is there a way to then "warp" the plane using a sine wave? At any given time, I would like to be able to unwarp the curtain back to the plane to allow me to manipulate the textures. Is this possible?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
www.beanboxanimation.co.uk