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Material keeps assigning to entire object

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xfiremadex
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Material keeps assigning to entire object

I'm using the edit poly modifier, and I selected a certain face of my object.  I have assigned a bitmap to my material but every time I drag and drop it to place it on my face it assigns itself the whole object.  Help would be appreciated 🙂

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Steve_Curley
in reply to: xfiremadex

Read up on the Multi SubObject Material and on Material IDs in the help. Basically assign different IDs to different polys, add separate materials into the MSO Material and they'll appear on the polys with a matching ID.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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