I creating a room in Autodesk maya, which I've sculpted everything seperately, every time I copy, paste, or move something, it lags. Is there a way to compress the objects vertices or convert them to a different model file or something, because they are very large and at this point I just need them for looks.
I'm pretty sure I've seen it been done before, I just don't know how..
I tried this, but It didn't seem to make a difference at all. Are there any other methods? I'm just trying to reduce the lag in my workspace, so if I can hide faces, vertices or objects i'm not using anything would help right now. Is there maybe a 3rd party program I can use just for rendering?
A few years ago we saw a similar issue while in production. For us it turned out to be a problem with light linking and mulitple imported objects. Try running this script:
{
string $allLightLinkers[] = `ls -type "lightLinker"`;
for($eachLightLinker in $allLightLinkers)
{
string $allConnections[] = `listConnections -connections 1 -plugs 1 $eachLightLinker`;
int $i=0;
for($i=0;$i<size($allConnections);$i+=2)
{
string $test1 ="disconnectAttr "+$allConnections[$i+1]+" "+$allConnections[$i];
catchQuiet(eval($test1));
}
}
print("script done.\n");
}
If you render the scene immediately after, it will probably appear black; the default light will be gone. Save the scene and reopen it to restore it.
Check out last week's Maya Mondays by Daryl Obert about using mental ray proxies. That may help.