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Is there a way to make models more compress to reduce lag?

4 REPLIES 4
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Message 1 of 5
TylerJohn
414 Views, 4 Replies

Is there a way to make models more compress to reduce lag?

I creating a room in Autodesk maya, which I've sculpted everything seperately, every time I copy, paste, or move something, it lags. Is there a way to compress the objects vertices or convert them to a different model file or something, because they are very large and at this point I just need them for looks.

 

I'm pretty sure I've seen it been done before, I just don't know how..

4 REPLIES 4
Message 2 of 5
damaggio
in reply to: TylerJohn

delete history ,optmize scene and reduce polygons might be an option.

Message 3 of 5
TylerJohn
in reply to: damaggio

I tried this, but It didn't seem to make a difference at all. Are there any other methods? I'm just trying to reduce the lag in my workspace, so if I can hide faces, vertices or objects i'm not using anything would help right now. Is there maybe a 3rd party program I can use just for rendering?

Message 4 of 5
Brock_Lafond
in reply to: TylerJohn

A few years ago we saw a similar issue while in production. For us it turned out to be a problem with light linking and mulitple imported objects. Try running this script:

 

 

{
string $allLightLinkers[] = `ls -type "lightLinker"`;

for($eachLightLinker in $allLightLinkers)
{
string $allConnections[] = `listConnections -connections 1 -plugs 1 $eachLightLinker`;
int $i=0;
for($i=0;$i<size($allConnections);$i+=2)
{
string $test1 ="disconnectAttr "+$allConnections[$i+1]+" "+$allConnections[$i];
catchQuiet(eval($test1));
}
}
print("script done.\n");
}

 

If you render the scene immediately after, it will probably appear black; the default light will be gone. Save the scene and reopen it to restore it.

Alias/Wavefront Maya 3 -> Discreet 3DS Max 4 -> ...
Win7 Pro 64
EVGA Classified Super Record 2
Dual Xeon Hexa-Core, 48GB RAM
GTX 780 x 2
Corona Renderer, mental Ray
Message 5 of 5
wreliford
in reply to: Brock_Lafond

Check out last week's Maya Mondays by Daryl Obert about using mental ray proxies. That may help.

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