Hello,
I'm using Maya 2015. Using Polygons. When I duplicate half of any mesh like a cube, the instance object becomes black because the normals are reversed.
1. Edit, Duplicate Special, Geometry type: Instance, Group under: Parent.
2. I try reversing the normals for the black object, but the half of the cube reverses to black since they are Instance objects.
How do I reverse the normals of an instance object without effecting the other half of the object?
Any help is appreciated.
Solved! Go to Solution.
Solved by TechToast. Go to Solution.
Hi Neo
This looks like a new feature in Maya 2015 which shades back-facing polygons in black. I'm not sure if its intentional however as usually these features have an option to enable/disable them which I can't seem to find anywhere.
So although I don't know the proper solution to this yet (Only just installed Maya 2015) I do know that if you change your viewport renderer from "Viewport 2.0" to "Legacy High Quality Viewport" the problem goes away. This is a less-than-perfect solution however.
If anyone from Autodesk is able to provide a better answer/solution to this that'd be really helpful. It seems to me that this feature/bug, although potentially useful, does break a lot of other features in Maya (Like negative scales etc). Also since a lot of the rendering tools in Maya allow you to render back-faces, it is inconsistent and doesn't honour a lot of the rendering options like "Double Sided" for example.
Thanks
Mike
OK, so having done a little bit more research it turns out that this is actually an old viewport preference which defaults to being off in Maya 2015:
In your viewport menu simply go this this menu item:
Lighting > Two Sided Lighting
And the problem is fixed.
Thanks
Mike
not sure if y'all are still around but you just saved my life in 2020. I was having the same problem. I'm a beginner. thank you