I'm starting out using the Sybex book and beginning with the clock modeling lesson. I go through the directions for the insertion of X,Y,Z, length,&height values. I click shaded on front viewport and when I drag and drop the frontal plane image of the clock face into the viewport, instead of one single expanded image of a clock face, for some reason there's almost one hundred tiny abbreviated (cropped) images of the clock face?
I'm not sure if there's a setting on my interface that isn't set up right? I've updated my graphics card. I've played with it a little but I'm just starting to learn 3ds Max, so I have no idea where to beging to correct this.
Any suggestions? I really want to complete this lesson and move on to other, more complex projects.
btw, what application or program opens up dwf files?
Few other possiblities:
-Make sure that Real-World Map Size is unchecked on the Plane's parameters.
-Check that your Material doesn't have "Face Map" checked in the Shader Parameters, or that your texture doesn't have tiling greater than 1.0.