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How do you safely Subdivide after editing vertices?

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Anonymous
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How do you safely Subdivide after editing vertices?

I've heard it's a touchy area in Maya, but I'm watching a tutorial in which the instructor edited vertices and consecutively subdivided to make the low poly model into a high poly. How did he do this? I tried to subdivide after editing vertices and it always makes my model look like someone took a baseball bat to it.
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