I'm practicing modeling a low poly cartoon tree and extruding a cylinder all over the place and having fun with that. I know what I'm trying to do is probably pretty common, but I don't see anything obvious - or more confusing in the many pivot and axis systems I have to choose from.
If I select a group of polys and want to bend them at the base, instead of the middle of the selection:
How do I do that? In the past I would detach to another object, reset the pivot and then attach again, which got me by for making a chain-link fence - but seemed like an inefficient method.
Can someone advise please?
Solved! Go to Solution.
Solved by kgokhangurbuz. Go to Solution.
Hi;
This is actually fairly simple process, please follow the instructions below;
-Create a reference object to be selected as a pivot (i usually use a Point Helper (Create > Helpers > Standard> Point).
-Position it where you want to use it as a pivot point reference.
-In the top toolbar menu (by default), under the Reference coordinate System, click on Pick, then click on your preferred reference pivot (Attached Image: 1)
-Go to your object, and go to your Sub-Selection (Vertex, Edge, Polygon, etc), select your sub-parts of your object.
-Activate an transform tool and go to Reference coordinate System again, from the rollout menu, choose "Point001" as you defined your point helper as a ref pivot.
-Change your Pivot control system to "Use Coordinate System" (Attached Image: 2).
-Now you have a custom pivot point.
Image-1 Image -2
Let me know if this is your solution.
Best regards;