Hello,
I need help modeling the round controler of a wacom intuos.
Do you know how could I create the circular geometry into the polygonal object in order to extract or extrude it?
Thank you!
Solved! Go to Solution.
Solved by tdHendrix. Go to Solution.
I attached a pic I made real quick to show you how I would approach it.
Basically I just divided the mesh up so that I start with a square shape to contain the circle geometry. Then create a cylinder, position it, do a Boolean->Difference to cut out the hole. After that you can decide to clean up the topology a bit by doing Edit Mesh->Poke on the middle face and then connecting the circle vertices to the outside vertices of the inital square shape, the last pic shows an example of what I'm talking about.