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Contributor
azmundai
Posts: 25
Registered: ‎11-16-2011

hair and Fur : Instance Node / Scale

422 Views, 3 Replies
08-31-2010 07:38 PM
Im racking my brain trying to figure out why when I use the hair and fur modifier and I instance in a piece of geometry, it normalizes the scale. Does anyone know how to avoid having it do that? The geometry comes in tiny (it's not the scale, cut, random scale, root/tip thickness parameters ..
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Distinguished Contributor
krueger_1
Posts: 1,732
Registered: ‎07-23-2008

Re: hair and Fur : Instance Node / Scale

08-31-2010 08:12 PM in reply to: azmundai
Did you scale your instance geometry at the object level? That might cause your H&F geometry to come in small if you scaled the instanced geometry up.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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Contributor
azmundai
Posts: 25
Registered: ‎11-16-2011

Re: hair and Fur : Instance Node / Scale

08-31-2010 08:31 PM in reply to: azmundai
Nope I just created it. I did taper it, but i collapsed and xform reset it.
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Distinguished Contributor
krueger_1
Posts: 1,732
Registered: ‎07-23-2008

Re: hair and Fur : Instance Node / Scale

08-31-2010 10:18 PM in reply to: azmundai
Can you zip and post the scene noting which version of Max you're using?
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
Please use plain text.