Area :: Header
Sweat, Swearing & Tears
Cupcakes & Critters reflects on what it takes to bring an indie game to market. Watch now
Discussion Groups

Modeling

Reply
Contributor
25 Posts
0 Kudos
Registered: ‎11-16-2011

hair and Fur : Instance Node / Scale

461 Views, 3 Replies
08-31-2010 07:38 PM
Im racking my brain trying to figure out why when I use the hair and fur modifier and I instance in a piece of geometry, it normalizes the scale. Does anyone know how to avoid having it do that? The geometry comes in tiny (it's not the scale, cut, random scale, root/tip thickness parameters ..
Distinguished Contributor
1,732 Posts
4 Kudos
Registered: ‎07-23-2008

Re: hair and Fur : Instance Node / Scale

08-31-2010 08:12 PM in reply to: azmundai
Did you scale your instance geometry at the object level? That might cause your H&F geometry to come in small if you scaled the instanced geometry up.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
Contributor
25 Posts
0 Kudos
Registered: ‎11-16-2011

Re: hair and Fur : Instance Node / Scale

08-31-2010 08:31 PM in reply to: azmundai
Nope I just created it. I did taper it, but i collapsed and xform reset it.
Distinguished Contributor
1,732 Posts
4 Kudos
Registered: ‎07-23-2008

Re: hair and Fur : Instance Node / Scale

08-31-2010 10:18 PM in reply to: azmundai
Can you zip and post the scene noting which version of Max you're using?
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC