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hair and Fur : Instance Node / Scale

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Message 1 of 4
Anonymous
1340 Views, 3 Replies

hair and Fur : Instance Node / Scale

Im racking my brain trying to figure out why when I use the hair and fur modifier and I instance in a piece of geometry, it normalizes the scale. Does anyone know how to avoid having it do that? The geometry comes in tiny (it's not the scale, cut, random scale, root/tip thickness parameters ..
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Message 2 of 4
Anonymous
in reply to: Anonymous

Did you scale your instance geometry at the object level? That might cause your H&F geometry to come in small if you scaled the instanced geometry up.
Message 3 of 4
Anonymous
in reply to: Anonymous

Nope I just created it. I did taper it, but i collapsed and xform reset it.
Message 4 of 4
Anonymous
in reply to: Anonymous

Can you zip and post the scene noting which version of Max you're using?

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