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Fixing this model (Tris Issue)

5 REPLIES 5
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Message 1 of 6
atolley
785 Views, 5 Replies

Fixing this model (Tris Issue)

Hi there guys,

 

So my issue is this, I have been given this model to complete as part of a college assessment piece and the tut they gave me tended to avoid explaining how to avoid tris so now the models lousy with them, any suggestions on how I can turn them into quads and generally get rid of them.

 

Any general feedback is welcome as well.

 

Thanks in advance.

5 REPLIES 5
Message 2 of 6
ekahennequet
in reply to: atolley

Hi. Getting rid of triangles into quads involves mostly re-cutting, adding, and collapsing edges where it's needed. It's hard to give you a specific example without a samples scene. If you could detach a small section of the model with some triangles and upload it I'd be glad to take a look at it. The file must be zipped if you want to attach it your post.

Message 3 of 6
atolley
in reply to: ekahennequet

Thanks for the response,

I've added a zip with my model, I've made a couple of tweaks to get rid of
most of the issues but their are still are few that are out of my skill
set. If you could take a look that would be great. Their are couple tris
left around the ear and some ngons around the wrist, any help is greatly
appericated.

Also if you could recemmond any tutorials or such to check out so I can
learn some more about charater models that would be great as well.


Thanks again,
Ash
Message 4 of 6
Stefan_L
in reply to: atolley

Added where? 😉
--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
Message 5 of 6
ekahennequet
in reply to: atolley

Hi. Your attachement didn't make it. Want to try again. 🙂

 

To get familiar with poly modeling tools in Max:

Inorganic Modeling in Max by Grant Warwick

 

 

This one is probably more than 10 years old, but it's been republished here on AREA. An oldie but still a goodie, imo:

Female Body by Arild Wiro (also found here on AREA Subdivision Modeling)

 

Below are Maya tutorials, but the idea is the same across all programs:

Blocking the Body

Modeling the Torso

Modeling the Head

Modeling the Arms

 

When you get comfortable with using the tools, you can geek out below:

Subdivison Surface Modeling - Polycount Wiki - Great Sticky threads

Subdivison Modeling History - Earlier years. Unfortunately, Subdivisionmodeling.com shut down. You can still find it here via "Way Back Machine" Web Archive.

Poles - Lightwiki - Poles, Edge flow, and Loops

Blender Modeling Forum - Check the Sticky threads

 

 

Message 6 of 6
atolley
in reply to: ekahennequet

Hopefully this one makes this one through.

 

Thanks for all the tutorails guys

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