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Confusion with UV Mapping...

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Message 1 of 3
MansonNails
548 Views, 2 Replies

Confusion with UV Mapping...

I'm experimenting with adding texture to a 3D model I created in Autodesk Maya 2013 and I got as far as unfolding the UVs in the face and neck area alone. I figured I would move onto adding texture to the rest of the body after I get this part figured out. However, I'm already confused... I believe I selected the same faces I originally selected for my UV Snapshot, but when I proceed to apply the quickie texture I created, the texture isn't sitting properly on my model. For example, the mouth area which I colored in is now on the back of the head of my model and it's broken up. It's all wrong... I just want some practice for now and to see how my texturing looks on my model before I commit any of the designs, but I can't even seem to get this part figured out before moving forward and it feels so complicated. Are there any short and simple tutorials that you recommend for this phase? Did I need to keep the UV lines intact from the rendered snapshot? (I did delete that layer while working in Photoshop but I could get them back again if necessary.) Editing the rotation values didn't help either, but came close. I really don't know what I'm doing wrong and I'm just beginning to learn, so the advanced tutorials are a bit much for me just yet. Did I not reselect all the proper faces? Is that why the texture placed itself incorrectly? How could I fix this?

Any help is very much appreciated! Thank you in advance!

2 REPLIES 2
Message 2 of 3
DOM0
in reply to: MansonNails

I have the 2015 version and when I do automatic uv's I then go into my texture editor and click on edges. the edges light up so all I have to do is sew them. Only problem it's easy for non complicated models but when you got a complicated model. I notice you have to cut things and re sew. lol

 

I also noticed I have issues with mental ray and get a blue screen. I noticed if you restart the program it works again. so there is some bugs still in 2015 like the quad draw you need to download a beta driver I think 14.7 becuase maya always crashed when I clicked on that tab until I donwloaded that driver at amd. 

Message 3 of 3
MansonNails
in reply to: DOM0

I finally found my solution from someone else posting the same problem last year in another forum and even then it takes some exploration, but the solution lies in here:

 

Window -> Relationship Editor -> UV Linking -> UV Centric

 

 

 

I'll keep this posted in case anyone else runs into the same problem and relies on this forum.

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