Hello members of the Area, I humbly submit my first post...
There's an incredible amount of talent on display here. At first glance, I figured "how hard could this be?," but that was a gross miscalculation.
The quick question - what were your breakthrough moments? What skills did you learn about Max and production that opened you up to new possibilities? I've realized I need to open up and talk with those above me, because I'm just not making enough progress.
I'm a recent under-graduate from architecture school, and have relied on AutoCAD / Sketchup / Photoshop for the brunt of my workflow. Any experience with rendering was usually limited to light gray textured models from which to take only shadow information into Photoshop.
Realizing the joys of 3D design, I've set out to teach myself (usually in my free time) a more powerful set of tools.
3DS Max and VRay.
Thus far, I've had several experiences where there was a 'breakthrough' and it was like someone turning the light on:
1. VRayCamera
2. Render passes - RawReflection/RawRefraction etc
3. The 'affect shadows' check-box in your glass material. Wow.
In an odd way I'm more comfortable with materials and lighting at this point than I am with modeling. I still rely too heavily on a CAD 'base file' from which I extrude/lathe/sweep elements.
There are only so many hours in a day, and I only have so much energy. When you get into modeling / materials / lighting / compositing this just becomes more information than I realized I could digest in a short period of time. It is easy to get discouraged, but like anything worth doing you learn to persevere.
The attached image is about the extent of my abilities. Thank you for looking!