3D Bag End (LOTR) WIP, Need Modeling Help

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Hello all,
I've been working on this project for quite some time. I used to do a lot of 3D art, modeling/texturing and such, but took a 4-5 year break or so. Recently, I found an old PC and this project of mine, and the Hobbit movies reinspired me to try to put some more work into it/possibly finish it.
I'll show some screenshots below, but I'm also asking for help. I'm stuck at a roadblock because I can't figure out how to properly model the geometry for the roof of the parlour room (ref images are below). Specifically, the way the roof curves in odd ways and all. I've tried starting out with a cylinder, and using chamfer on edges, but that doesn't provide a clean 45 degree arc. I would really appreciate it if someone would give me some help/tips on how to create the geometry for the roof of the parlour.
I've currently had to break up the scene into rooms, because i'm using this old PC (about 10 years old) and it's literally terrible, can barely handle anything. So I can't really show any high quality light renders, would take forever/melt the pc, but hopefully if I get the parlour roof sorted out then I'll be able to move onto lighting and will probably want some help with that as well, getting the mr sky portals and other lights to illuminate the indoors properly.
Keep in mind that everything I know is self-taught, from trial and error, when I picked up 3ds max and Photoshop at about age 12. So I don't really know the 'proper' way to do things, and I basically just use the first methods that I could figure out to do things.
Also, everything in this is modeled from the ground-up by me, just starting with basic shapes, of course. No importing or anything like that.
Here's a quick render of the entrance hallway (WIP, textures are mostly placeholder):
Here's a pic I found of someone else's model of Bag End, which was helpful because it showed the poly flow of the geometry for the parlour roof (the building with the red arrow), which is the one I need help with:
Here are some other reference pictures of the parlour:
If anyone has some tips/ideas/ways to create the roof of the parlour room, I would very much appreciate it. Also, any help with lighting and texturing would be great (I'm using mental ray, mr sun & sky, and GI), but i'll worry about that after I get the rest of it modeled.