Hello,
I am trying to make walls like this:
http://vimeo.com/9318353Will use texture images for color and detail. But I really want each stone face in the wall (different shape, some sharp some rounded) to be geometry as low poly as possible. But its important that the basic shapes of the stones be actual geometry due to a need for high quality and close ups. Bump just will not due. And displacement maps can be inconsistent when in a multi software workflow, at least it has been for me.
In short, I need to make tillable wall geometry. Any tuts here that have info I could apply to this need?!?
Found this scripts for Max. Just wanted to check if any of you have seen something similar for Maya. Its pretty sweet and would help me a lot if I can find the same for Maya.
http://www.scriptspot.com/3ds-max/sc...lacement-tools please advice.
Also found this tut, looks great but is for max too. Seems like everything outthere is for max and z-brush. Can I do the same thing in MAYA?
http://www.3dknot.com/tutorials/3dsm...ic-stone-wall/Also,
Are there any sites/forums devoted to maya scripts? I have seen that people make them and post them. But I'm curious if there are any sites that have categories devoted to scripts. Free or paid, please post a link if you know of any.
Google is not giving joy on this one. Wrong search words?