The situation is that I've created a robot, rigged by using parenting and smooth bind from maya's human IK feature, then sent the file to MB. Then using the motion capture data applied to the rigged robot with a control rig, cleaned up the data and then tried to export to FBX and re-import it into maya.
This is where the issue pops up that:
Warninng - bindpose - incomplete bind pose Node Parents (19)
The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
Robot_torsoFBXASC0321
Robot_torso
MainBody
WaistBraces
Brace_Set
ShoulderBraces
Rivet_Set1
Brace_Set1
Rivet_Set2
Body_rivets
Dial_copperbase
Dial_copperbase1
Dial_copperbase2
Speedometer
Battery
R_Leg
L_Leg
L_arm
R_arm
What the file imports like.
What the robot looks like within MB.
I've tried the FBX exporter, but for the life of me can't figure out why it imports incorrectly. Am I missing a step?
Just like to say while it's not a complete fix, did find a way to make it work, if you re-bake the animation from the current skeleton you have now to another preset/tutorial skeleton like mia that comes with the program you can re-import the original mesh with his skeleton skinned and binded and re-bake the animation from the mia skeleton, like a re-transfer of itself in a way.
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