I have been using Maya 2016 and when I make a primitive, I have the normal attributes in the Channel Box. I also have a "shapes" node without attributes and an "inputs" node. When i click on the inputs node, I get appropriate input attributes. When I click on shapes, it does not open attributes.
Now I have downloaded Maya 2017. When I make a primitive and open the Channel Box, I get the normal attributes along with new ones in the shapes section. The shapes section shows: ai shadow density, ai exposure, ai diffuse, ai specular, ai sss, ai indector ai volume ai use color temperature ai color temperature, color R, color G, color B intensity emit diffuse, and emit specular.
I think I have a good idea of what the are supposed to do but can I take them out of the channel box and use them through the attribute editor? Is there a way to toggle these on and off?
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
Currently the only way to remove the Arnold Settings from Channel Box is to remove Arnold in: Windows -> Settings/Preferences -> Plug-in Manager -> mtoa.mll (uncheck)