my bend deformers do not work at all since updating to 2017. i mean they do absolutely nothing, regardless of the density or simplicity of the shape, i can change the size of the deformer and shape of it, but the model that should be deforming does not react, except that sometimes part of it will turn black, then back to regular normals as i move the deformer around.
but models no longer actually bend even 1 degree in any direction, it's as though the deformer has forgot how to attach itself to a shape.
anyone seen this happen?
on win 10 x64. like i said it worked fine in maya 2016.
here's a simple scene
It's deforming fine in windows 7,,,it's a simple shape, can you try again with new deformer.
Hi!
You have to rotate the deformer or the object:
(Some parts of the object becomes black because of the deformation and the properties of the object. The backside of some faces gets visible, the mesh is turned inside out.)
As it was stated earlier on this post, when creating a deformer in Maya, it will be set to 0 and all deformations will be at the origin. If you don't rotate the handles of the deformer, it WILL NOT deform. Also when you have a polygon object with lots of geometry, it will try to deform that first, hence it moves the top or bottom faces first (when you keep the object flat with no rotation) the second you rotate the deformer into a deformable position, you then see the deformer working as expected. I tried your file in May 2016 and got the exact same behavior. Here is a short video with your files to help clear up how to use the Bend deformers in Maya 2016 and Maya 2017:
Good luck with deformers.. I think you should be fine once you see how they are expected to work. Cheers