I would like to Set Driven Keys on a HumanIk control rig... for example, a driven key that would make the fist clench. Is this possible with HumanIK?
I have tried, but I can't seem to get any driven keys to work with the HumanIK control rig.
If anyone has any insight on extending the HumanIk control rig, I would love to hear how it is done.
Thanks!
Solved! Go to Solution.
Solved by BlackGame. Go to Solution.
Hi,
Yes you can , If I remember correctly, You add one more effector to the hand or choose the Wrist Effector
You add a new attribute to this effector (scalar ,Keyable ,Float , 0 to 100 Defaut 0)
Load this new attribute in Set Driven Key
Choose this attribute as Driver
Choose all bones Rotate Z (or Y depends on your preference) as Driven
Voila , Set Key to 0 and set key to 100
Have a good night
Sorry for my bad english
thank you! I went back and tried this again, and it does work. I added an attribute to the wrist effector, and then set a driven key on all of the finger bone controls.
The first time I did it, I think I tried to set driven key on only the finger effectors (not the finger bone controls), and it wasn't working. So maybe that's what I did wrong?
I don't know, it's strange , sometimes set driven key doesn't work normaly, be careful to effectors with Constraints parents/children or something else.
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