Hi there!
I use Maya LT 2015 SP1 (student version) and I'm new to it. Before I used blender and prior to unwrapping UVs I marked edges as seams and blender saved them for me. It seems in Maya it's done another way, but I didn't find out how so far. Anyway, it would be exausting to unwrap the UVs every time I want to make changes.
How is it working in Maya LT 2015?
Solved! Go to Solution.
Hi duburlan,
It isn"t here you will got help but i will help you now..
Hi,
Bonus Tools is exactly what I said before.
So no problem :
You can Vote HERE for add more feature in MayaLT.
Start new installation of MayaLT and choose SP2.exe in Update Section before install MayaLT , will directly install MayaLT SP2.
If the problem exist again , asking Autodesk .
Good luck
Hi BlackGame,
Thank you for your time.
The process of unwrapping UVs is clear to me. I just want my UV seams highlighting on the 3D mesh whenever I enter Editing UVs mode. Maybe I want too much, I don't know..
I will definitely follow your last advise 😉
hi,
It's not a problem for me, if i can help
Display > Polygons > Texture Border Edges
Or UV Textures Editor > Toggles the display of texture Border for active Mesh Button
You can use Select Shell Border or some else
Have a good day
Can't find what you're looking for? Ask the community or share your knowledge.