DutchDimension
06-23-2014, 10:41 AM
To align primitives to a world vector, you can use the TiltU, TiltV and TiltN attributes on your XGen description by driving them with the align functions.
alignU([0,1,0])
alignV([0,1,0])
alignN([0,1,0])
alignU([0,1,0])
alignV([0,1,0])
alignN([0,1,0])
cheers !