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Hi I am looking for a way to have my xgen hair primitives display as usable curves in maya so that I can control them by my guide curves and then use them to deform specifically modelled geometry. Tall grass is the application where it needs to collide and move but there are too many strands of grass to make only from guide curves. I noticed in the output options that you can create guides from primitives but I was hoping to be able to create curves that responded in scene to the guides..
Any bright sparks out there with ideas?
Thanks
Gerard.
Sydney Australia.