Hi,
When I try to import an FBX "update animation only" to the existing mesh that has identical skeletal definition, the animation works fine, but my mesh gets rescaled to fit the imported bones (which are significantly larger). Is there a way to have this in reverse - rescale bones to fit the mesh ?
I know that there are some scaling settings upon import but I think those would just help me rescale to something visually similar (and I'd have to figure out the scaling factor by trial and error) , but not to be identical to the mesh.
Is there a way to get this skeleton auto-rescaled to the mesh size instead of the other way around ?