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how to edit universal manipulation gizmo's rotation ?

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Message 1 of 4
shubhamsharmam249m249
758 Views, 3 Replies

how to edit universal manipulation gizmo's rotation ?

ok, so my problem is that i was making this object and when i tried to duplicate special with instance on -y scale just so that i get an exact similar flipped instance on y axis , then i noticed this box gizmo was rotated when i pressed ctrl + t . i want to align it with my object by rotating it , how do i do that ?

 

pokit_3416a75f4cea9109507cacd8e2f2aefc.jpgpokit.jpg

3 REPLIES 3
Message 2 of 4

Activate the move tool (w) and edit its pivot...then do a Modify->Bake Pivot. Now when you activate the universal manipulator, it should show up in the new position.

Message 3 of 4

You can edit pivots manually. 

 

The hotkey is insert.

 

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-150B390E-840B-4FE3-B8E9-8DEBCE7CEC97

1.jpg

 



Tony Su
Product Support
Message 4 of 4
pshwayka
in reply to: tony.su


@tony.su wrote:

You can edit pivots manually. 

 

The hotkey is insert. 

 


I use the 'd' key. It's easier to reach. (And I'm lazy.)

Smiley Happy

 

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