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Hiding my UV's when selecting

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Anonymous
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Hiding my UV's when selecting

I have multiple objects in one UV map. I am trying to rearrange them in the texture editor and since I have 2015 when I select the UV's on one object the rest are hidden and I can't see where I can move without overlapping. Probably just a setting but I don't know why something like this would change in the switch over. Any help would be appreciated.

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damaggio
in reply to: Anonymous

just keep all objects selected in Viewport  then you can see them all in the UV editor and arrange the shells.

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