Hi,
I'm trying to model the helmet included in the pre-packaged lessons, and the hard edges refuse to remain hard. I've followed all the lessons' instructions, but the "Preserve Hard Edges" settings just seem to be non-functional.
I've included a picture of the low-res object on the right with the high-res object on the left, and the settings visible to the right of the pane, with the "Preserve Hard Edges" setting checked, but the edges still not hardening.
I would really appreciate some help on this. Thanks.
-Thissideup11
For open subdvision you could also use the Crease Edges tool..."Mesh Tools">crease edges and set a value that seems right.
You can also use edge loops to hold the hard edges put it will increase the poly count...it might be okay to to so for just a helmet.
Thanks.
I'll try the Crease Edges tool, but, I'll be honest, to say that I'm a beginner at this would be a massive understatement. I don't know what the second thing about the edge loops means.
Any info. you think might help would be greatly appreciated!
Thanks a bunch!
-Thissideup11
If you have a cube and hit the 3 key it will turn it into a ball...but if you put edge loops close to all sides of the cube when you press 3 again it will hold the shape of the cube, the closer the edge stays to the adjacent edge the harder it will look...its a good choice to use on graceful shapes that have a curvature and also sharp edges...although in some cases using the crease tool maybe advantageous.
Ok, so I tried using the Crease Edges tool. Results are in the attached screenshot.
It made the egdes themselves more hard, but they didn't fix the shape almost at all.
Tips?
-Thissideup11
And now I've attached a screenshot of the instructions on what is supposed to happen when you turn on the "Keep Hard Edges" attribute, which isn't happening at all for mine.
What does the 3 key do, exactly?
-Thissideup11
Sorry, I didn't realized you were using two meshes to do this, I'm not really familiar with this workflow so I really don't know how to help you.
It's a different approach from my normal workflow...its hard enough to work with one mesh let alone two.
As a beginner I would recommend you sticking to normal modeling technics ...one mesh either subdvision or polygon mesh.
That's how I learned and still do.
But learning new things is good....I'll definatelly take a closer look at this method.
And here is a close-up comparison between the high-res (above) and low-res (below) models.
It also shows the really weird thing that the high-res object is doing to the mouth vents.
-Thissideup11
And the 3 key turns into a subdvision algorythm that's calculated by Maya and many other 3D apps...invented by Pixar hence the name Catmull Clark the creators.
Just to clarify, I have pretty much no idea what I'm doing.
I'm just following exactly what these lessons tell me to do: http://docs.autodesk.com/MAYAUL/2015/ENU/GettingStarted/#!/url=./files/landing_page.htm
-Thissideup11
Also, damaggio, if you're interested, here's a description of how to use a Subdiv Proxy like the one that the lessons are having me use: http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/file...
-Thissideup11