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Good afternoon
I made a model of the building, separated it into two parts. As the objective is to study objects for games, my first concern is regarding the number of polygons. Let's say my goal is something with the smallest number of polygons possible, respecting the topology of the linked object.
Could you give me ideas? (I know it is possible to reduce the number of polygons, I would just like to be certain).
Na parte de traz, o que poderia suprimir (edges)?
I do it, its right?
Solved! Go to Solution.