FBX Plug-in Export: Workaround for Material loss and UVs reverting positions
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Why are we posting this?
There was a problem found with the Triangulation option in the FBX plug-in (MAYA-61009). While we work on a long term solution, we have come up with a temporary workaround (MAYA-65361). Please read on for details and instructions.
Problems addressed:
- Material corruption after exporting objects with per-component shading. For a discussion of this problem and it's description, go to
- UV's reverting to their previous positions after an FBX export. For a discussion and description of the problem, go to
Instructions:
You will need to replace the FBX plug-in currently found in your install directory with the one for your particular operating system provided below. Note: these instructions assume you are using Maya 2016 SP5.
For example, if you are using Maya for Windows, replace the problematic FBX plug-in found here: INSTALL_LOCATION\Autodesk\Maya2016\plug-ins\fbx\plug-ins\, with the version found in the attached zip called fbxMaya2016Windows.zip.
More information:
The FBX plug-in triangulation option was changed so that in most circumstances the resulting triangles in an FBX export would match exactly that of Maya's Triangulation tool. This switch introduced problems, so we have reverted the plug-in's triangulation back to always use the legacy triangulation algorithm. This legacy algorithm doesn't produce incorrect triangles, just different ones.
If you prefer the FBX plug-in with the algorithm that gives the same triangles as Maya, we have provided an environment variable to do so. Warning! You use this environment variable at your own risk, the problems described above are still present!
To keep the FBX plug-in producing Maya style triangles, set the following environment variable with any value: MAYA_FBX_ENABLE_MAYA_TRIANGULATION (consult the Maya Users Guide for more information about setting environment variables).
The safest workaround to continue to use Maya style triangles, is to use the Maya Triangulate tool prior to exporting your FBX file (sans FBX triangulate option), then Undo that triangulation, or type the following command in the command line: delete polyTriangulate1;
Maya LT users, you can find your plug-ins over in the Maya LT General forums: http://forums.autodesk.com/t5/maya-lt-general/bd-p/mayalt
We apologize for the headaches this has caused. We are very aware of this and are working on a long term, permanent solution.
Regards,
the Maya and Maya LT teams