Clone with randomiser...

chris_img
Advocate

Clone with randomiser...

chris_img
Advocate
Advocate

Hi, i need to create many "clusters" of spheres to use as clouds.

 

max_cloud.jpg

 

I thought MCG_clone might do it, but i need a random position,scale not incremental as it is.  Anyone know of anything that could do it?

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Anonymous
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try this...Now I noticed something odd in the PseudoRandomFloats compound and I've posted a question on FB...so you might wanna read it there...

 

https://www.facebook.com/groups/1611269852441897

 

so even tho I'm still waiting for an answer, I've made the change to the compound and when you install it, it will work (and it will

install in it's own 'downloads' directory)

 

So you drag out a box, this is your cloud volume 'shaper'. Then drag out a sphere, apply the Cloud_Proxy modifier and pick the box...then tinker...

 

 

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chris_img
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Oh great many thanks.

 

Ah i get this on install:

 

Compound with duplicate name 'PseudoRandomFloats' found but not registered: C:\Users\Graphics\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Cloud_Proxy\Compounds\PseudoRandomFloats.maxcompound, Guid 1cc7cdb7-e10d-47e3-8e1e-09d5ba0749f0, Version 0.0.9
Compound with duplicate name 'PseudoRandomPointInBox' found but not registered: C:\Users\Graphics\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Cloud_Proxy\Compounds\PseudoRandomPointInBox.maxcompound, Guid 94545c01-b88d-48e5-a37b-f92c4756e2fa, Version 1.0.5
Compound with duplicate name 'PseudoRandomPointsInBox' found but not registered: C:\Users\Graphics\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Cloud_Proxy\Compounds\PseudoRandomPointsInBox.maxcompound, Guid 73994bae-81cf-4a6b-9eb5-c58580cf6326, Version 1.0.5
Compound with duplicate name 'PseudoRandomPointsInBox' found but not registered: C:\Users\Graphics\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Cloud_Proxy\Compounds\PseudoRandomPointsInBox.maxcompound, Guid 73994bae-81cf-4a6b-9eb5-c58580cf6326, Version 1.0.5
undefined
-- Syntax error: at duplicate, expected "animate", "undo", "redraw", "pivot", "printAllElements", "quiet", "macroRecorderEmitterEnabled" or "defaultAction"
--  In line: Compound with duplicate n

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Anonymous
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ok, I'm not sure about the PseudoRandomPointsInBox...but the PseudoRandomFloats I think I can explain.

 

So by my post on FB, I think we came to the conclusion that the PseudoRandomFloats compound is wrong...it is giving an array

of 'Random' rather than 'random floats'. I've made the change to this compound and the compound in 'downloads\Cloud_Proxy\Compounds' should have this change.....however, the catch is...I think when MCG evaluates the graph...it sees a PseudoRandomFloats (the incorrect one) in C:\Users\xxx\Autodesk\3ds Max 2016\Max Creation Graph\Compounds and uses that instead of using MY corrected one....this is quite annoying...

 

so what I've done now is made a new compound called Vu_PseudoRandomFloats so that it is guaranteed to be unique. If you've

been reading my FB post...you'd also noticed that I asked the Scale Seed does not work if I simply swapped the order of the

Combine...in theory it should not matter if I do randomize Pos or Scale first...it should work either way...but not so...it's doing

my head in !!! So in the new version I've taken away the order of Combine out of the equation and well...combine both Random Pos and Scale at the same time....

 

Hope this works...as said, I'm not sure about the error messages about PseudoRandomPointsInBox...I haven't modified this at all...

Vu.

chris_img
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Advocate

awesome, thanks so much.  I don't "facebook" so cant read your page, but i think i understand.

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Anonymous
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it's not 'my' page :), it's the MCG user group...a bit like this forum where many ppl post questions/answers and MCGs...i think it is useful to have access to it...tutorials are posted there too!!!

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