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Lighting Analysis Validation

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Message 1 of 7
Anonymous
865 Views, 6 Replies

Lighting Analysis Validation

What engine does the lighting analysis use for daylight calculations?  I saw that the plug in has been validated against radiance, Is that validation data available?

 

Thanks!

6 REPLIES 6
Message 2 of 7
scheerd
in reply to: Anonymous

Thanks for asking.

We are working on a validation whit paper now and ope to have that available soon.

 

The engine is the one that is behind the Autodesk Rendering (Render In Cloud in Revit) cloud service, which is a proprietary engine based on the Multi-Dimensional LIghtcuts method initially developed at Cornell University.  Here is a link that that paper:  

 
Stay tuned for more validation information. 
David
 
 
Message 3 of 7
Anonymous
in reply to: scheerd

Keeping on the topic of validation, I recently compared the results from the Revit Lighting Analysis plug-in to Radiance.

 

Room details: West Facing room (4.5m tall, 4.75m exterior wall, 4.25m room depth) 

Two windows (70% T-vis, #1 0.8m x 1.845m @ 0.33m AFF; #2 1.4m x 1.35m @ 0.75m AFF)

75% ceiling reflectance, 55% wall reflectance, 25% floor reflectance

 

Simulation 1:  9am on Sept 21 under CIE clear sky condition

 

Radiance Results 1: a maximum of 790 Lux close to the window on the working surface. the 110 Lux threshold is 2.5m from the window.

 

Revit Lighting Analysis Results 1: a maximum of 730 Lux close to the window on the working surface. the 110 Lux threshold is 3.6m from the window.

 

While the maximum illuminance values agree, the daylight penetration varies by over a meter.

 

 

Simulation 2:  3pm on Sept 21 under CIE clear sky condition

 

Radiance Results 2: a maximum of 2350 Lux close to the window on the working surface. the 110 Lux threshold is achieved throughout the room.

 

Revit Lighting Analysis Results 2: a maximum of 5200 Lux close to the window on the working surface. 110 Lux is achieved throughout the room.

 

In the case of direct daylight penetration through the window, the two model results vary greatly.

 

 

I followed the help guidelines for the revit lighting analysis and set up the radiance model to match. I am fairly comfortable with Radiance modeling and was hoping for some guidance/advice/thoughts on why the results vary so greatly particularly for the 3pm/direct daylight case. Are there any tricks or tips using the lighting analysis plugin?

 

thank you

 

Sam

 

Message 4 of 7
scheerd
in reply to: Anonymous

Sam.

 

Thanks for doing the comparison.  All of these comparisons done by different modelers really help us refine the workflow so we get consistent and valid results for everyone.  We are very confident in the engine used by LAR, so variations in the results are due to a couple things:

1. User settings - Radiance is a bit of an art of simplification, so we see different styles of modeling creating varying results even if all the results would be considered valid.  The LAR algorithm by definition takes care of most simplification settings, so the results are pretty consistent.

2. Material settings in LAR are incorrect - The materials editor in LAR is still a bit convoluted, so it's easy to make mistakes.

3. Running material types that are not supported or are supported differntly by LAR - Currently we don't model diffusing translucent materials precisely, so Radiance will be more accurate if you use a BSDF.  On the other hand, LAR engine can handle detailed geometry like blinds directly, so the results for that will be more physically accurate at the detail level than a Radiance BSDF.

4. Window simplification in Radiance - Radiance uses a mono-planar element to model a virtual glass plane, while LAR engine models the solid geometry directly, resulting in slightly different response for higher incident angles and more diffusion at the edges.

 

The best way to go about it is probably for me to look at your Revit model to see if there are any settings I think would make a difference.  Can you share the model confidentially with us?  You can send the model or a link to download to LAR.Feedback@autodesk.com.

 

David

Message 5 of 7
Anonymous
in reply to: scheerd

Thanks for the thorough reply David. I emailed you at the LAR helpdesk and will do a follow up post after we chat off line.

 

Regards,

 

Sam

Message 6 of 7
Anonymous
in reply to: Anonymous

Hi Sam,

 

Good and interesting post!

Did you already get any feedback.

 

I did some first test but I'm not sure if I did everything good?

I'm hoping that Autodesk has a document about how to make a realistic daylighting analysis. The help document is good, but it's very theoritical.

I'm looking for a good example.

Message 7 of 7
scheerd
in reply to: Anonymous

Here is a little more info that might help you.

 

First of all, workflows and proper modeling.

A good daylighting model requires that the model has 4 main elements properly set up:
  1. Accurate light analysis and rendering engine
  2. Proper model geometry
  3. Proper model geometry translation and processing
  4. Proper material definitions (transparency, reflectivity and diffusion)
LAR takes care of the first three elements quite well, and these not dependent on any more user experience than is needed for creating a model that appears visually correct (WYSYWIG) in Revit.  Item 4 is handled well by the analysis engine, with a couple minor limitations, but the user interface is still a little difficult to manage well, particularly for defining glazing properly.  Here are the two sections of Revit Help that address those settings:
 
There is a splash page that comes up when you click Run Analysis that is meant to be a guide to how to set thing up properly.  Let me know if any of those sections need mroe clarification.
 
Other than that, probably some good daylighting design information might be what you are looknig for.  There are some great resources on the web.  Here are some links I like and some that we offer from Autodesk:
 
David
 

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